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David  "PRAZ"  Prassel
David "PRAZ" Prassel
Direction, Design, Lighting, Technology, Production, Porting
California, United States

Summary

20+ YEARS PROFESSIONAL EXPERIENCE
• Extensive professional knowledge as a Designer, Lighting/Cinematics, Producer & Technical Artist.
• I am skilled with collaborating with pre-existing teams, leading teams, working on-site and working remotely across countries and different native languages.
• Experienced working with all business models, game designs and genres.
• Extensive knowledge of multiple game engines including [Unreal] and [Unity] + [Proprietary].
• Skilled with various lighting techniques and familiar with [Baked], [Mixed] and [Real-time].
• Experienced with console development and platform porting.

Skills

3D AnimationGame DesignProduct DesignLevel DesignVideo ProductionTechnical

Software proficiency

Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
Premiere
Premiere
SpeedTree
SpeedTree
Word
Word
Akeytsu
Akeytsu
Source 2
Source 2
Premiere Elements
Premiere Elements

Reel

Productions

    • Video Game
      Halo Infinite
    • Year
      2021
    • Role
      Tech / Lighting
    • Company
      343 Industries & Microsoft
    • Mobile Game
      Lords Mobile
    • Year
      2021
    • Role
      Senior Game Designer, Level Designer, Technical/Lighting Artist
    • Company
      IGG
    • Mobile Game
      Rage of Destiny
    • Year
      2021
    • Role
      Senior Game Designer, Level Designer, Technical/Lighting Artist
    • Company
      IGG
    • Mobile Game
      Mobile Royale
    • Year
      2021
    • Role
      Senior Game Designer, Level Designer, Technical/Lighting Artist
    • Company
      IGG
    • Mobile Game
      War of Survivors
    • Year
      2021
    • Role
      Senior Game Designer, Level Designer, Technical/Lighting Artist
    • Company
      IGG
    • Mobile Game
      Doomsday: Last Survivors
    • Year
      2021
    • Role
      Senior Game Designer, Level Designer, Technical/Lighting Artist
    • Company
      IGG
    • Video Game
      WWE 2K22
    • Year
      2022
    • Role
      Game Designer
    • Company
      2K
    • Mobile Game
      Reign of Kings
    • Year
      2021
    • Role
      Senior Game Designer, Level Designer, Technical/Lighting Artist
    • Company
      IGG
    • Video Game
      Guardians of Orion (Phase 2)
    • Year
      2021
    • Role
      Creative Director, Game Designer, Producer, Technical Artist, Level Designer, UI Designer
    • Company
      DANKIE
    • Video Game
      Installation 01
    • Year
      2018
    • Role
      Level Designer (Beaver Creek)
    • Company
      Soon Studios (Freelance)
    • Video Game
      Guardians of Orion (Phase 1)
    • Year
      2017
    • Role
      Creative Director, Game Designer, Producer, Technical Artist, Level Designer
    • Company
      SPIRAL
    • Video Game
      ORION: Prelude
    • Year
      2014
    • Role
      Creative Director, Game Designer, Producer, Level Designer
    • Company
      SPIRAL
    • Video Game
      ORION: Dino Horde
    • Year
      2013
    • Role
      Game Designer, Producer, Level Designer
    • Company
      SPIRAL
    • Video Game
      ORION: Dino Beatdown
    • Year
      2012
    • Role
      Game Designer, Producer, Level Designer
    • Company
      SPIRAL
    • Video Game
      ORION: Source
    • Year
      2010
    • Role
      Game Designer, Producer
    • Company
      Freelance
    • Video Game
      Incoming
    • Year
      2008
    • Role
      Game Designer, Producer
    • Company
      Freelance