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Son of Odin (2022)

[BREAKDOWN]
I am responsible for:
• Technology Framework
• Rendering / Graphics
• Lighting / Composition
• Technical Artist
• Level Design

David "PRAZ" Prassel
• Game Designer
• Producer
• Lighting Artist
• Technical Artist
• Surfacing
• Level Designer
• Cinematics + Sequencing
• Platforms + Porting

Visit my portfolio:
https://dprassel.artstation.com/

This is an older piece I wanted to upload. It was part of an R&D process looking into various techniques for real-time rendering with high fidelity characters. This piece in particular was a lot of fun getting to work with lighting, effects and surfacing on a wide variety of types:
1. Hair
2. Skin
3. Tongue/Teeth
4. Cloth (various)
5. Metal (various)
6. Fur
7. Environment (Outlands)

[ INSPIRATION ]
The goal for this R&D test was to do a classical, grounded version of the Thor Norse Mythology character.

SON OF ODIN

SON OF ODIN