Media provided by Microsoft and 343 Industries.
I am not responsible for image capture.
I had the opportunity to work on "Halo Infinite" in regards to Tech/Lighting. I was involved on a variety of things including aspects of Campaign, Forge, Seasonal/Cinematics but most of my effort was towards the Coop mode releasing later this year. I worked directly with engineers to ensure behavior, performance and parity was achieved in the Coop mode.