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Extraction Zone (2024)

[BREAKDOWN]
I am responsible for:
• Technology Framework
• Rendering / Graphics
• Lighting / Composition
• Technical Artist
• Level Design
• Game Design

David "PRAZ" Prassel
• Game Designer
• Producer
• Lighting Artist
• Technical Artist
• Surfacing
• Level Designer
• Cinematics + Sequencing
• Platforms + Porting

Visit my portfolio:
https://dprassel.artstation.com/

CREDITS:
• Weapon by STORMBRINGER
• Helicopter by SASA454

EXTRACTION ZONE
Real-Time Render

EXTRACTION ZONE
Real-Time Render

( VIDEO OVERVIEW )
"Extraction Zone"