This was a really fun piece to work on. Shortly after finishing the majority of my works on my 2nd independent project I was stealth-helping a variety of other projects. One of those was a mod team called Installation 01 bringing a special style of Halo back to life. This was a fun project that let me further push my skills and collaborate with great people.
A fun extra bit to the story:
Both me and Allen Wilson went on to work with 343 Industries on Halo Infinite. Allen on the Level Design side, me on the Technology and Lighting side.
"I've been a lifelong Halo fan so having a chance at creating Beaver Creek was a dream come true. Most of my play time on this map was via Halo 1 (Battle Creek) and Halo 2 (Beaver Creek) and so I knew the map extremely well and I wanted to stay as close to the originals as possible. While creating this map I was living in Colorado at the time and so the name 'Boulder Creek' and overall style was very fitting as I was basically living in it while developing it. I hope the community enjoys it as much as I did creating the initial version!"
(FAN ART)
I am responsible for:
• Level Design & Structure
• Initial Lighting & Rendering
David "PRAZ" Prassel
• Game Designer
• Producer
• Lighting Artist
• Technical Artist
• Level Designer
• Platforms & Porting
Visit my portfolio:
https://dprassel.artstation.com/
RE-CREATION
/rəˈkrēˈāSH(ə)n/
the state or instance of creating again or anew
RECREATION
/rekrēˈāSH(ə)n/
activity done for enjoyment when one is not working.
CREDITS:
• 3D Art & Materials by Allen Wilson
• Renders by Installation01 team.
https://installation01.org/