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Fragile Bodies (2019)

This was a freelance production I collaborate on from Start to Finish.
Broken down into three segments:
1=Design
2=Greybox
3=Detailing

SEGMENT #01 - DESIGN
• Environment mood & style board was provided by Client.
• From this I created a Map Layout & Sketch.
• I also included a FlowMap to show overall paths.
• Worked with the Client to develop the Elevation Charts (height differentials).

SEGMENT #02 - GREYBOX STRUCTURE
• I developed a GreyBox with the Design, Layout and Elevation.
• This GreyBox was sent as a Playable Build to the Client for further feedback.
• The GreyBox evolved with dynamic changes & requests from Client.

SEGMENT #03 - DETAILS & FINAL
• Once the GreyBox was confirmed I added Final Details.
• Added VFX Layers and Revamped Materials
• Included Optimizations & any final requests and changes.

REAL-TIME RENDER
Unreal Engine 4
(Objective Area)

REAL-TIME RENDER
Unreal Engine 4
(Objective Area)

REAL-TIME RENDER
Unreal Engine 4
(Caverns Path)

REAL-TIME RENDER
Unreal Engine 4
(Caverns Path)

REAL-TIME RENDER
Unreal Engine 4
(Player Start)

REAL-TIME RENDER
Unreal Engine 4
(Player Start)

REAL-TIME RENDER
Unreal Engine 4
(Canyon Pass)

REAL-TIME RENDER
Unreal Engine 4
(Canyon Pass)

REAL-TIME RENDER
Unreal Engine 4
(Aerial, Close)

REAL-TIME RENDER
Unreal Engine 4
(Aerial, Close)

REAL-TIME RENDER
Unreal Engine 4
(Aerial, Distant)

REAL-TIME RENDER
Unreal Engine 4
(Aerial, Distant)

#001 - MOODART
Provided by Client

#001 - MOODART
Provided by Client

#002 - DESIGN
I develop an overall layout and Proof-of-Concept that includes Pacing, Flow Map & More.

#002 - DESIGN
I develop an overall layout and Proof-of-Concept that includes Pacing, Flow Map & More.

#003 - ELEVATION
Worked with client to determine the elevation needs across the playable region.

#003 - ELEVATION
Worked with client to determine the elevation needs across the playable region.

004 - PACING
This was a Maze-Based production.  Worked with Client to establish overall routes and timing based on their Player Controller & Speed.

004 - PACING
This was a Maze-Based production. Worked with Client to establish overall routes and timing based on their Player Controller & Speed.